How to be a secret agent:
After you are 30 days old, Click on the Gold M at the upper right corner and select “Become Secret Agent”, then select these answers for the questions that are listed below. If you do this correctly, log out and log back in, and you’ll have a secret agent spyphone which also lets you teleport places and to the HQ!
1.Honest
2.Being mean or rude
3.Report them
4.Saying their address
5.I want to keep Club Penguin Safe
6.I want to help other penguins
Mission 1
1. Start the mission and talk to Aunt Arctic. She basically just complains a lot about her missing puffles
2. Now go to the ice rink (To get there, click your spy phone in the inventory, then press Teleport or click the map in the upper right hand corner of the screen) and go all the way to the right of the ice rink, and pick up the photos on the ground.
3. Click map at upper right corner, go back to Aunt Arctic’s and give the photos to her (Click photos, then click her).
4. Go to the pet shop (Use the map) and read the note all the way to the left, on the dog house. Now click on “Code” at the bottom right to decode it. I’d tell you the answer, but it changes each time you do it. However, the words always go “G Has _______ _____ Pairs Of Socks” so just decode the third (and fourth, if its a two-word number) word.
5. Go to the sport shop and tell G you want to see some “special” items. He will ask you how many socks he has and you just answer G’s question. Then he will open his secret storage. Grab the life preserver (not the grapple hook yet)
5. Go to the iceberg. Use the life preserver launcher to rescue the penguins at the ice berg. Shoot the launcher at them. (Watch out for the wind)
6.Go back to the sports shop and get the grapple hook.
7. Go to the ski mountain and get out your spyphone. Click on the blinking spy phone red light which will open your tools, then select the wrench tool to fix the broken telescope
8. This step is optional, you can skip it. Use the telescope to look around until you see a puffle flying around (Go left until you see a mountain, the puffle is zooming around this).
9. Go to the tallest mountain (that’s a place on the map). Use the grapple hook on the tallest mountain to get to the top.
10. After you find the puffles, the rest is self-explanatory, talk to Aunt Arctic and you’ll complete the mission. Receive the medal and letter.
Mission 2
1. Talk to G in the Sports Shop, and tell him that you wanna do the mission. You will receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name”
2. Go to Ski Mountain and look around. The answer is mogul. (Mogul is reffering to bunny hill).
3. Go back to the sports shop, and talk to G again. Type in the secret word mogul. G will show you the prototype of the new sled. Bring it with you and go to the mountain.
4. A test run slope will appear. Use the sled on the test run, it will ask you if you want to test G’s sled and click yes.
5. Move your mouse to maneuver the sled, but DON’T WORRY IF YOU CRASH, YOU ARE SUPPOSE TO!
6. You will awake in the wild with your sled smashed. Grab the string on ground.
7. Move right until you see the survival guide.
8. Grab the survival guide, and move forward by clicking the bush.
9. Click on the bush with the berries again. Grab 3 “o berries” from the bush (all three can fit in the same inventory slot), and move right.
10.Shake the tree in the image THREE TIMES, so a pot will fall out.
11. Grab the pot and move forward by clicking the stump.
12. You will see a bunch of puffles playing around. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. It’ll follow you.
13. Move LEFT and then forward (then click on the faraway log).
14. Grab the ski stuck in the bush.
15. Mix together the ski, the rope, and one o berry. Now you will have a fishing pole with an o berry as bait. Now move to the right and click on the faraway stump to move forward.
16.Now you are back at where the Puffles were dancing. Move forward to the place with o-berries.
Move to the far left side and you’ll come to a place with a small stream, go forward to the stream.
17. Pick up the log on the right and then move to the far left afterwards, and use the fishing pole on the stream.
18. Pick up the fish you just caught. Then use the pot on the stream to get water.
19. Go all the way to the right, and go into the cave for temporary shelter.
20. Click the bush in front of the cave entrance to get it out of the way. Then click the cave entrance to go in. After you enter the cave, move to the far right.
21. Click any of the stones, they’ll become a fireplace/ring of stones. Put the log in the middle of the circle of stones. Then put the Survival guide on the log. It will act as timber to help ignite the fire.
22. Give an “o-berry” to the black puffle again, it will turn into a fireball and ignite the log.
23. Use the fish on the fire, then eat the fish (its cooked now). Boil the water (use the pot of water on the fire) and drink it (click on the boiling pot)
24. You will go to sleep and wake by some noise outside (Your puffle has left you
). Go outside and you will see an agent flying a jet pack down. He is the rescuer!
Talk to the agent, and you will be back in the sports shop. Talk to G, and you will finish the mission. You now get a medal and letter! WOOT!
Mission 3
1. Talk to the daft Green Penguin in front of the safe.
2. He will say he can close the safe door easily, and he will close it.
3. Ask him if he can open it again, and he will say he forgot the combination.
4. He says to go to the Gift Shop Office and find the code.
5. When in the office, go to the right and click under the orange sofa with the jester hat on it.
6. Under the sofa, pick up the floppy disk and the paper clip and add them to your inventory.
7. Go to the computer in the room and insert the floppy disk. Some programs will appear on the screen. Click the folder named, ‘Combination_Number’ Click on it and write or remember the code. (REMEMBER, THE CODE IS DIFFERENT EVERY TIME YOU LOG ON!)
8. Go back to the safe and click on the safe. Type in the code and press enter. The safe will open and the green penguin will thank you.
9. Go into the safe and the penguin will say he is worthless to not see the coins rise.
10. G will call you on spy-phone and ask you to meet him in the HQ. Go to HQ.
11. G will show you some footage of the coins rising in the vault, he tells you to check out the roofs, and opens a drawer and gives you a choice of keys for the roof door. Pick the golden key up, which says in code, “Roof Top”
12. Move right in the HQ, and pick up the purple flashlight for later use.
13. Go to the Gift shop office and look around for the Roof Door. (Use the golden key to open it!)
14. Go to the roof, and you will see a large magnet.Look for a piece of mysterious white fur on the drain next to it!
15. Click on the ‘Powa Box’ and unscrew the bolts with the spanner from the spy-phone. Click the box and place the paper clip inside! The power box will explode, causing the ‘Powa Box’ to now read, ‘ow’
16. Go to the Town and the dancing penguin will be crying, he wants the power back in then Nightclub so he can dance, you will say that you will come back for it!
17. Go to the Boiler room and note that is very dark! If you are a member, you will have the Spy-goggles in your inventory, or if you are non-member, you can use the purple flashlight from the HQ. Either way will do.
18. Search around for the ‘Fuse Box’ and solve the puzzle. You must have all of the green lights on to make the power come back on!
19. Go to the vault and click on the coins. The daft green penguin will pop out and congratulate you.
20. Go to the HQ and show G the white fur. He says that they are interesting and that he would come back to you.
21. Don’t forget to collect the Medal and Card at the end!.
Mission 4
1. Talk to Gary
2. He says that you need to save four penguins stranded on a cliff. He recommends the Preserver Shooter. He will let you into the Gadget Room.
3. When in the Gadget room, move left and on the shelf amongst many other things, is the Preserver Shooter. Add it into your inventory and go to the Ski Village and you can see a brown penguin crying.
4. Ask him what is wrong and he will say that the belt for the Ski Lift is broken and asks for you to fix it. If you search the floor, you will find another white tuft of fur.
5. Go to the Gift Shop and find a green penguin dummy and remove his belt. Go to the Ski Village and replace the belt on to make the lift move again.
6. The penguin will thank you and ride up to the mountain! He will ride the lift for on, and on, and on. No wonder the previous belt broke!
7. Go to the Beacon and remove the telescope with your spanner from your Spy-phone. Add the telescope to your inventory and go to the Gift Shop.
8. Scroll around to find the door to ‘Gary’s Room’. (It seems that the safe and the Gift Shop office have mysteriously disappeared!)
9. Go to Gary’s room and move around to find a window and a telescope stand. Attach the telescope to the stand and look out to the sled route.
10. Go to the lighthouse and move around for some rope dangling from the red rowboat.
11. Now go to the Ski Lodge, and collect the fishing rod next to the “Ice Fishing Game”
12. Write or remember the route and then go to the mountain, then Ridge Run.
13. When at the bottom, attach the fishing rod to the preserver shooter, and the rope to the fishing rod and preserver shooter!
14. Click the preserver device to the edge of the cliff and collect the blue penguins one by one.
15. Move the devive right, and click to break branch. Then, save the nearest penguin in the middle. Now, with your first penguin still holding on, collect the second nearest penguin! Drop the bottom penguin on the middle branch and drop the second past that branch to collect the third. Take all three penguins to the left side and drop them all one by one! Now the three penguins will push the rock downwards. Collect all three penguins on the preserver and drop them down to collect the fourth.
16. You will find yourself at the Mountain. Talk to Gary and show him the white tufts of fur. He will say good bye and mission complete!
17. Don’t forget the Medal, Award and Letter after the mission!
Mission 5
1. Talk to Gary
2. He will ask if you can find out what the pink fur belongs to.
3. Open your spy-phone, and click on the comb.
4. Click the comb to the fur, and it will flatten it.
5. The fur will Analyze the fur, and says it belongs to a pink puffle, now click back and Gary will congratulate you, now analyze the white fur, which he will give you, by clicking it to the suitcase.
6. It will come up with an error, and then shows you the three substances found on the fur, Hot Chocolate, Hot Sauce, and Jet Pack Fuel, Go back and talk to Gary.
7. He asks you if you can find the items found in the fur, in change of some goggles, then go to the Coffee Shop.
8. At the Coffee Shop, talk to a brown penguin, and he explains how it got messy.
9. He shows you a brief drawing of the creature that came in and made the mess.
10. Talk to him again, and ask for hot chocolate, and he says he can’t because it is broken.
11. Go to the Plaza, the to the Pizza Parlor, ask the penguin tidying up the mess, and ask for the Hot Sauce, and Chocolate Sauce, and also pick up the pizza on the desk to deliver to Penguin fishing outside the lodge.
12. Then go back to the Coffee Shop, and click on the Hot Chocolate Dispense, drag the mug under the “Hot Chocolate Button, and connect the milk into place using the Spanner, and change the cold to hot at the right hand side of the machine, now pour in the Chocolate Sauce in at the top. Now push the button and put drink in inventory.
13. Go to the Gadget Room, and collect the AC 1000 from the shelf and teleport to the beacon.
14. Scroll to the side, where the Jet Pack Game is, and use the Fan to blow the Jet Pack Fuel to the land, then use the scissors from the Spy Phone to cut the balloon and Put the fuel in the Inventory.
15. Go to The Gadget Room and talk to Gary and pour the Hot Chocolate, Hot Sauce, and Jet Pack Fuel in the funnel. Then pick up the Goggles and click on them, to put them on.
16. Go to the Ski Lodge, and you will find the Fishing Penguin in the sofa, talk to him, and he says he saw a scary monster.
17. Go to the Lighthouse, and pick up the net next to the door, then scroll left, and pick up the rope in the boat. Put them together, and you have made a trap! Go back to the Lodge, and pick up the candle. Go out side, and you see a shadow, followed by weird music, then set up the trap on he tree.
18. Put the candle on the trap, and a crab will get into the trap, pick up the crab which look really funny, then the shadow will run away, leaving a single tuft of fur on the ground.
19. Go to the Gadget Room, and show Gary the Crab, then put the fur in the analyzer, and it says it comes from a Polar Bear!
20. Now collect the Medal and the Gift, which is a Pizza!
Mission 6
1. Talk to Gary and he will show you ‘The Crab Translator 3000′
2. The crab will hit hard on the cage, causing the machine to blow up.
3. Follow the crab and you will end up at the top of the mountain.
4. Wait for the dizzy scene to finish, then you will find yourself at the forest place in “G’s Secret Mission”
5. Turn right, and go towards the bush. Now go foreword to the tree stump. Turn left to the long log and you will see a big pack of Puffle ‘O’s’ on a rope. Click the red flashing light on your Spy-phone and click on the scissors.
6. Click the scissors to the rope and pick the bag up when dropped. Go right to the tree stump and feed the poor, hungry puffle a ‘O’ berry.
7. Turn right to the cave, and you will see the crab walk through the narrow flap. Click a ‘O’ berry on the flap and the puffle will go inside and open the door. Go inside.
8. Inside, a trap will fall and your Spy-phone will fall out. The evil polar bear will appear and steal your phone. Talk to him, and he will tell you his life story, (It’s so long!!) The crabs name is, Klutzy, and the bears name is, Herbert P. Bear Esquire.
9. Klutzy and Herbert will walk out of the room, and the puffle will emerge from the rock.
10. Turn right, and you will find a cage water releasing system. Click an ‘O’ berry to the left of the tray on the right and the puffle will turn it to an angle. Now click a ‘O’ berry on the red lever on the right. The water will turn on. Finally, click another berry on the tray hanging on rope. The cage door will open releasing you.
10. Walk right, and you will find a table full of ‘G’s’ inventions. Pick up, the Blueprint on the wall, the hot sauce, the rope dangling on a wooden plank on the right, and the Pickax.
11. Walk left to the door and open it. Snow will block your exit, so attach the hot sauce and the ‘O’ berry bag to form a flaming berry! Feed this to the puffle, and he will move across the screen and then melt through the snow! Go outside.
12. When outside, walk right, towards the tree stump. Then, from there, turn left to the long log. Now, turn left to the mountain.
13. Click the right side of the mountain and attach the rope with the Pickax. Click the mountain with the rope and pickax and you will find yourself at the top of the Mountain.
14. Make your way to the ski Lodge, and go to Ice Fishing. The Polar Bear will be fixing his invention talking to himself. At one point, he will say he wants a Hot and Spicy Seaweed Pizza.
15. Go to the Si Village, then to the Dock. From there, go to the Town, then to the Snow Forts and then finally, to the Plaza.
16. Go inside the Pizza Parlor and ask for a ‘Seaweed Pizza’ Add it to your inventory and go to the Ski Village the same way you came. Go to Ice Fishing and put the pizza on the floor by clicking the bear.
17. He will eat it and give his complements, while you click the lever to go right instead of left! He will then say he has fixed it and click the on button. The machine will drive into his and send them across the breaking ice river! They will fall in and be stranded on the other side!
18. G will congratulate you and ask you for the Blueprints and that he will get back to you as soon as possible! You will see a flaming puffle fly across the sky like a shooting star!
19. Don’t forget to collect your Medal and Gift!
Mission 7
1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. Click on the Lock.
5. Go to Gary and tell him you need the electro magnet 3000. Go back to the box and put in the code “Key”
6. Put the electromagnet in your inventory.
7. Go get the inner tube from the gadget room.
8. Go to the ice burg and use the magnet to get the spring in the water.
9. Now go to the beach and get the sand bucket.
10. Go to the town and talk to the penguin with a propeller cap.
11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.
12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the targets.
13. Give them the Life tube.
14. Go to the snow forts and fill up the bucket with snow from the snow forts.
15. Go to the pizza parlor and pick up the music sheet by the piano.
16. Now enter the stage. Put the music notes on the Piano Stand. Play the correct notes.
17. Give the puffle the picture of the gear and the bucket of snow.
18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it.
19. Put the Spring Button in the Machine with the Fire Setting.
20. Go to the snow forts and put the clock back together.
21. Listen to what the people have to say. Receive your medal and gift.
Mission 8
Introduction
1) Talk to G in the HQ. I suggest choosing the top option each time.
2) G will tell you to investigate recent tremors around the island, Go to the Dock.
3) Herbert and Klutzy will appear in a drill type machine, after the conversation, Herbert will drop the “Map” to the tunnels, Klutzy will try to grab it, but will cut it in half.
Following the Map
-Part 1
1) Follow the 2 pieces of the map into the Town.
2) One piece will fly on the Night Club sign and the other piece will continue floating.
3) Go into the Coffee Shop and offer the clerk to help pick up some cookies.
4) Once you’ve picked up the cookies, ask the clerk if you can have one.
5) Go back outside, and use the Cookie on the Green Puffle. The Green Puffle will try to get the piece of paper on the nightclub but is unable too.
6) Go back to the Gadget Room (in the HQ) and behind G on the hat rack, pick up the beige hat.
7) Go back to Town and into the Coffee Shop and ask for another cookie.
8. Go back outside to the Town, put the hat on the puffle, then feed it the cookie, the map piece will fall to the ground, pick it up.-Part 2
1) Go to the Snow Forts and follow the other half of the map.
2) The piece will almost get stuck to the flag in the Snow Forts, but will fly to the Plaza.
3) Go into the Plaza, the map will float into the newspaper, ask the penguin for the newspaper, he will decline and say he’s hungry for pizza.
4) Go into the Pizza Parlor and ask the cashier for some pizza.
5) Go back outside to the Plaza and give the pizza to the penguin, and in return ask for the newspaper, take the extra half of the map off of the newspaper and put it in your inventory.
Rescuing the Gift Shop
Now that you have your tunnel map, you need to gather the following materials: Hammer, Net, Cream Soda Barrel, Balloons, Nails, Lantern, and an Air Tank.
-Hammer
1) Go to the Gadget Room, and left of the shelf with a bunch of Gadgets, hung onto the wall, should be a hammer, grab it.-Helium Tank
2) Click on the Helium Tank. (left of the exit to the Gadget Room) It says you need G’s permission.
3) Ask G if you can use the Helium Tank.-Net
4) Go to the Beach and grab the net from the pile next to the Lighthouse-Cream Soda Barrel
5) Go into the Lighthouse and go over to the penguin pushing the barrels, ask him for one, and put it in your inventory (If you can’t get one, try clicking a barrel). DO NOT SHAKE IT YET!
-Balloons
6) While in the Lighthouse, ask the penguin on the stage for the box of balloons.-Nails
7) Go into the Sports Shop, and grab the box of nails sitting on the floor near the door.-Lantern
8. Go to the Dock.
9) Pick up the Lantern next to the hole in the ground.
Rescuing the Gift Shop (Cont.)
1) Go back to the Dock and enter the hole in the ground. Now put the two pieces of the map together.
2) Using the map, follow what it says, Right is the Right Tunnel and Left is the Left Tunnel. This is different for everyone. Once it gets dark, turn on your Lantern.
3) You should end up at the front of what appears to be the Gift Shop. Now you have to act fast on this. Seriously, be quick.
4) First, fill one of the balloons up with the helium tank, and store it in your inventory.
5) Then, take out your Cream Soda Barrel, and shake it some, and put it under the Gift Shop. If it says it’s not enough, shake it a little more until it works. Just don’t shake it too much (it’ll explode).
6) Once it blasts up the Gift Shop, use your Map and quickly head to the Town!
7) Take out your balloon and use it on the Gift shop, it should rise.
8. Take out your net, and place it between the ground and the bottom of the Gift shop. Try clicking multiple times really fast if it doesn’t work. Just be fast.
9) Grab your box of nails and use them on the net, they should go to all four corners of the net.
10) Use your hammer on the net and it should hammer in the nails. The Gift Shop will fall back into place.
Catching Herbert & Klutzy
1) Head back to the Gadget Room and talk to G.
2) He will tell you that you need to find Herbert and Klutzy.
3) Go to the Dock and into the hole.
4) Use the same directions as you used last time (on your tunnel map), go back to where the gift shop was.
5) There should be a new tunnel entrance. Go into it.Optional Steps (For a Gift at End)
1) To get the gift, take out your Spy Phone, press Tools, and take out your Wrench.
2) Use the wrench on the open section of the drill machine to pull out the screws. You should then see a Gear, take it.6) You should see a hole and what appears to be the inside of the Boiler Room, go inside.
7) Herbert will be trying to mess up the Boiler. Click on him to talk to him.
8. Herbert will get angry and hit the pipes connected to the Boiler.
9) You will get a call from G telling you to fix the Boiler ASAP.
10) Click on the Boiler to begin fixing.
11) DON’T WORRY! It’s easier than it looks. Select one part and then select another part to swap them. You do not have to use all of the pipes! Just enough to connect the pipe at the top left hand corner with the pipe at the bottom right hand corner.
12) Once you have connected the pipes, you’ll get a call from G, he wants to meet you in the HQ.
13) Go back to the HQ and turn right until you see him. Talk to the G. Then give him the Gear. You will then finish the mission.
14) Congrats! You’ve finished the mission! Get the medal and gift.And check out the Cool Cooler in your inventory.
Well thats all! (I will be posting as soon as there is another mission!)
~Darknite307;)






